Similar to Dark Souls, Foregone attempts to link the game world with shortcuts and secret passages, but unlike Dark Souls, which is more open-ended, Foregone is more linear and predictable-which isn't necessarily a bad thing, because you won’t get lost as easily or be constantly referring to the map. The level design has a similar flavor as well, but these levels are constructed in “ Metroidvania” fashion-essentially employing action and exploration techniques seen in both the Metroid and Castlevania series-rather than relying on procedural generation that randomizes the level/dungeon on every playthrough, and is a staple of the plethora of “Roguelike” titles available today.įoregone attempts to tell a linear story through a world with meticulously placed platform after platform. The setting that our heroine finds herself in is very much a tip of the cap to the world of Dead Cells, and it does a decent job of reproducing that title’s 2.5D perspective and pixel art color palette. Arbiters were created to bring justice and restore the war-torn yet technologically advanced world of Calagan by defeating Project Hera (a Phoenix-like boss that will test you in a few different forms). In Foregone, the player takes on the role of an Arbiter-a genetically modified super-soldier, essentially. Still, during this trek through the various realms of Calagan, I can't say I wasn’t having a damn good time. Instead, Canadian developer Big Blue Bubble finds itself prancing about in an awkward limbo where comparisons to the classic titles I mentioned above, at least in terms of level design and overall playability, can’t be avoided, leaving Foregone looking a bit pale in comparison. I have no issues with a game being propped up on the pillars of referential genres, but when the final result is an amalgam of Dark Souls, Metroid, and Dead Cells, you would think that the fundamental elements and mechanics of those games would be quite evident-at least on something more than a superficial level. But it doesn’t exactly stand on its own enough to make it a classic experience that’s truly unforgettable. Blended genres have been a staple of many of my favorite old-school games ( Blaster Master on the NES and Infiltrator and Raid Over Moscow on the Commodore 64 are the first ones that come to mind) and, at first blush, Foregone fits snugly into this realm in a positive way.
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